The plus side here is that it gives what used to be a lackluster combat engine a more visceral feel, which overall is really more “fun” than the combat in Morrowind was. As opposed to just pressing the attack button like mad and banging away at your enemy while auto-blocking their attacks if your character was a skilled enough fighter (for those who didn’t play it this is basically all that combat consisted of in Morrowind), Oblivion takes the action up a notch allowing the player to control blocking, dodging, and what kind of attacks to launch. The one other area in which Oblivion improved somewhat over Morrowind was in its combat engine, although I have mixed feelings about this. Almost every graphical aspect you could want is here, down to the trees casting shadows on the swaying grass, drab-looking outlying villages contrasted by the towering white walls of the Imperial City, wildlife running around in the outdoors (unfortunately 90% of it is homicidally aggressive and cannot wait to attack you), and plants growing all over the landscape which you can harvest and use (through your alchemy skill) to create potions, poisons, and such. They’re pretty damn impressive, with the gameworld looking as if it could almost be real. Well, the elephant in the room so to speak here is the graphics.
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